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Showing posts from November, 2021

A change in online technology

A change in online technology How have online technologies changed in the way in which music are developed, created, distributed and consumed Consider: Long tail theory ; crowdsourcing; crowdfunding; use of social media in marketing and distribution; how this media in consumed

Creating and Distributing Via Social Media

Creating and Distributing Via Social Media Wikinomics This theory was developed by Tapscott and Williams in 2006 Wikinomis - The theory and practice of mass collaboration using electronic communications and how relationships between businesses and markets has changed as a result How Mass Collaborations Changes Everything Translated into more than 20 languages and named one of the best business books of 2007 by reviewers around the woes, Wikinomics has become essential reason for business people everywhere In the last few years, traditional collaborations - in a meeting room, a conference call, even a convention centre - has been superseded (replaced) by collaborations on an astronomical scale Today, encyclopaedias, jetliners, operating systems, and many other items are being created by teams numbering in the thousands or even millions While some leaders fear the heaving growth of these massive online communities, Wikinomics proves this fear is folly. Smart firms can use collective ...

Social Media and Globalisation

  Social Media and Globalisation Social media app How often do I use the app Why do I use the app? Instagram Every day Entertainment - Social Interaction Snapchat Every day To socialise with friends TikTok Every day Entertainment reasons YouTube Every day Entertainment reasons Pinterest Every day Entertainment reasons/To find reference photos for art and photos of interest Uses and gratification theory Active: Able to intemperate media texts as form opinions Passive: Consume media texts for the sake of it, without forming opinions/interpreting Uses and Grats - Blumer + Katz Blumer (Theorists) P- Personal identity I- Information E- Entertainment/Escapism S- Social Interaction This theory assumes that active audiences consume media texts for one or more gratification Web 1.0 The ‘web’ was initially developed in 1991 by Sir Tim Berners-Lee It was originally an information space, wherein consumer...